#ifndef GUARD_DATA_BARD_MUSIC_STATUS_H
#define GUARD_DATA_BARD_MUSIC_STATUS_H

#if ENGLISH
const struct BardSound gBardSounds_Status[][6] = {
    { // DARK
        {0x08}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // STENCH
        {0x09}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // THICK FAT
        {0x11}, {0x00}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // RAIN DISH
        {0x03}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DRIZZLE
        {0x11}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ARENA TRAP
        {0x06}, {0x0C}, {0x06}, {0x00}, {0xFF}, {0xFF}
    }, { // INTIMIDATE
        {0x0F}, {0x11}, {0x2C}, {0x03}, {0xFF}, {0xFF}
    }, { // ROCK HEAD
        {0x15}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // COLOR
        {0x2C}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ALT. COLOR
        {0x1B}, {0x32}, {0x01}, {0x2C}, {0x30}, {0xFF}
    }, { // ROCK
        {0x15}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BEAUTIFUL
        {0x27}, {0x0C}, {0x24}, {0xFF}, {0xFF}, {0xFF}
    }, { // BEAUTY
        {0x27}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // AIR LOCK
        {0x09}, {0x15}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // PSYCHIC
        {0x12}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HYPER CUTTER
        {0x12}, {0x30}, {0x2C}, {0x30}, {0xFF}, {0xFF}
    }, { // FIGHTING
        {0x12}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SHADOW TAG
        {0x00}, {0x18}, {0x00}, {0xFF}, {0xFF}, {0xFF}
    }, { // SMART
        {0x06}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SMARTNESS
        {0x06}, {0x32}, {0x09}, {0xFF}, {0xFF}, {0xFF}
    }, { // SPEED BOOST
        {0x0C}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // COOL
        {0x29}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // COOLNESS
        {0x29}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BATTLE ARMOR
        {0x00}, {0x09}, {0x06}, {0x30}, {0xFF}, {0xFF}
    }, { // CUTE
        {0x2D}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // CUTENESS
        {0x2D}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // STURDY
        {0x30}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SUCTION CUPS
        {0x2A}, {0x0F}, {0x2A}, {0x33}, {0x33}, {0xFF}
    }, { // GRASS
        {0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // CLEAR BODY
        {0x0E}, {0x17}, {0x0C}, {0xFF}, {0xFF}, {0xFF}
    }, { // TORRENT
        {0x1A}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GHOST
        {0x15}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ICE
        {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GUTS
        {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ROUGH SKIN
        {0x2C}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SHELL ARMOR
        {0x09}, {0x06}, {0x30}, {0x33}, {0xFF}, {0xFF}
    }, { // NATURAL CURE
        {0x00}, {0x32}, {0x08}, {0x30}, {0x33}, {0xFF}
    }, { // DAMP
        {0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GROUND
        {0x21}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LIMBER
        {0x0F}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // MAGNET PULL
        {0x00}, {0x09}, {0x2C}, {0x33}, {0xFF}, {0xFF}
    }, { // WHITE SMOKE
        {0x12}, {0x18}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SYNCHRONIZE
        {0x0F}, {0x18}, {0x12}, {0x33}, {0xFF}, {0xFF}
    }, { // OVERGROW
        {0x18}, {0x30}, {0x18}, {0xFF}, {0xFF}, {0xFF}
    }, { // SWIFT SWIM
        {0x11}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SAND STREAM
        {0x02}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SAND VEIL
        {0x02}, {0x03}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // KEEN EYE
        {0x0C}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // INNERFOCUS
        {0x0F}, {0x30}, {0x18}, {0x2A}, {0xFF}, {0xFF}
    }, { // STATIC
        {0x00}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TYPE
        {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TOUGH
        {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TOUGHNESS
        {0x2C}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SHED SKIN
        {0x09}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HUGE POWER
        {0x2D}, {0x21}, {0x30}, {0xFF}, {0xFF}, {0xFF}
    }, { // VOLT ABSORB
        {0x24}, {0x2C}, {0x1A}, {0xFF}, {0xFF}, {0xFF}
    }, { // WATER ABSORB
        {0x06}, {0x30}, {0x2C}, {0x1A}, {0xFF}, {0xFF}
    }, { // ELECTRIC
        {0x0B}, {0x09}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // FORECAST
        {0x1A}, {0x02}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SERENE GRACE
        {0x30}, {0x0E}, {0x03}, {0x33}, {0xFF}, {0xFF}
    }, { // POISON
        {0x20}, {0x1B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // POISON POINT
        {0x20}, {0x1B}, {0x1E}, {0xFF}, {0xFF}, {0xFF}
    }, { // DRAGON
        {0x01}, {0x1B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TRACE
        {0x04}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // OBLIVIOUS
        {0x2C}, {0x11}, {0x0C}, {0x2C}, {0x33}, {0xFF}
    }, { // TRUANT
        {0x27}, {0x00}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // RUN AWAY
        {0x2A}, {0x08}, {0x05}, {0xFF}, {0xFF}, {0xFF}
    }, { // STICKY HOLD
        {0x11}, {0x0C}, {0x18}, {0xFF}, {0xFF}, {0xFF}
    }, { // CLOUD NINE
        {0x21}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // NORMAL
        {0x1A}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // STEEL
        {0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ILLUMINATE
        {0x11}, {0x27}, {0x0F}, {0x03}, {0xFF}, {0xFF}
    }, { // EARLY BIRD
        {0x30}, {0x0C}, {0x30}, {0xFF}, {0xFF}, {0xFF}
    }, { // HUSTLE
        {0x2A}, {0x26}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SHINE
        {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // FLYING
        {0x12}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DROUGHT
        {0x21}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LIGHTNINGROD
        {0x12}, {0x11}, {0x15}, {0xFF}, {0xFF}, {0xFF}
    }, { // COMPOUNDEYES
        {0x15}, {0x21}, {0x12}, {0x33}, {0xFF}, {0xFF}
    }, { // MARVEL SCALE
        {0x06}, {0x24}, {0x05}, {0xFF}, {0xFF}, {0xFF}
    }, { // WONDER GUARD
        {0x2A}, {0x30}, {0x06}, {0xFF}, {0xFF}, {0xFF}
    }, { // INSOMNIA
        {0x0F}, {0x15}, {0x0C}, {0x06}, {0xFF}, {0xFF}
    }, { // LEVITATE
        {0x09}, {0x0C}, {0x03}, {0xFF}, {0xFF}, {0xFF}
    }, { // PLUS
        {0x2A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // PRESSURE
        {0x09}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LIQUID OOZE
        {0x11}, {0x09}, {0x27}, {0xFF}, {0xFF}, {0xFF}
    }, { // COLOR CHANGE
        {0x17}, {0x30}, {0x03}, {0x33}, {0xFF}, {0xFF}
    }, { // SOUNDPROOF
        {0x21}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // EFFECT SPORE
        {0x0C}, {0x09}, {0x1A}, {0x33}, {0xFF}, {0xFF}
    }, { // PKRS
        {0x18}, {0x0C}, {0x2A}, {0xFF}, {0xFF}, {0xFF}
    }, { // FIRE
        {0x14}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // FLAME BODY
        {0x03}, {0x15}, {0x0C}, {0xFF}, {0xFF}, {0xFF}
    }, { // MINUS
        {0x12}, {0x2A}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // OWN TEMPO
        {0x18}, {0x09}, {0x18}, {0xFF}, {0xFF}, {0xFF}
    }, { // MAGMA ARMOR
        {0x01}, {0x2C}, {0x1B}, {0x30}, {0xFF}, {0xFF}
    }, { // WATER
        {0x06}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WATER VEIL
        {0x06}, {0x30}, {0x04}, {0x33}, {0xFF}, {0xFF}
    }, { // BUG
        {0x2A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SWARM
        {0x07}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // CUTE CHARM
        {0x2D}, {0x07}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // IMMUNITY
        {0x11}, {0x27}, {0x11}, {0x0C}, {0xFF}, {0xFF}
    }, { // BLAZE
        {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // PICKUP
        {0x11}, {0x2A}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // PATTERN
        {0x00}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // FLASH FIRE
        {0x00}, {0x14}, {0x30}, {0xFF}, {0xFF}, {0xFF}
    }, { // VITAL SPIRIT
        {0x12}, {0x1B}, {0x30}, {0x11}, {0xFF}, {0xFF}
    }, { // CHLOROPHYLL
        {0x1A}, {0x2C}, {0x11}, {0x33}, {0xFF}, {0xFF}
    }, { // PURE POWER
        {0x2D}, {0x21}, {0x30}, {0x33}, {0xFF}, {0xFF}
    }, { // SHIELD DUST
        {0x0E}, {0x2B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }
};
#elif GERMAN
const struct BardSound gBardSounds_Status[][6] = {
    { // DARK
        {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // STENCH
        {0x29}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // THICK FAT
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // RAIN DISH
        {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // DRIZZLE
        {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // ARENA TRAP
        {0x02}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}
    }, { // INTIMIDATE
        {0x0B}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // ROCK HEAD
        {0x0B}, {0x11}, {0x02}, {0x29}, {0xFF}, {0xFF}
    }, { // COLOR
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // ALT. COLOR
        {0x02}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}
    }, { // ROCK
        {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // BEAUTIFUL
        {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // BEAUTY
        {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // AIR LOCK
        {0x11}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}
    }, { // PSYCHIC
        {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HYPER CUTTER
        {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // FIGHTING
        {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SHADOW TAG
        {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // SMART
        {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SMARTNESS
        {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // SPEED BOOST
        {0x0B}, {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}
    }, { // COOL
        {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // COOLNESS
        {0x29}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // BATTLE ARMOR
        {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // CUTE
        {0x02}, {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // CUTENESS
        {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // STURDY
        {0x1A}, {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF}
    }, { // SUCTION CUPS
        {0x02}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // GRASS
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // CLEAR BODY
        {0x0B}, {0x29}, {0x02}, {0x1A}, {0x1A}, {0xFF}
    }, { // TORRENT
        {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // GHOST
        {0x02}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}
    }, { // ICE
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // GUTS
        {0x02}, {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF}
    }, { // ROUGH SKIN
        {0x02}, {0x29}, {0x02}, {0x29}, {0xFF}, {0xFF}
    }, { // SHELL ARMOR
        {0x02}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF}
    }, { // NATURAL CURE
        {0x11}, {0x0B}, {0x0B}, {0x02}, {0xFF}, {0xFF}
    }, { // DAMP
        {0x0B}, {0x29}, {0x11}, {0x0B}, {0x11}, {0xFF}
    }, { // GROUND
        {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // LIMBER
        {0x0B}, {0x11}, {0x11}, {0x11}, {0x0B}, {0xFF}
    }, { // MAGNET PULL
        {0x02}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}
    }, { // WHITE SMOKE
        {0x29}, {0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF}
    }, { // SYNCHRONIZE
        {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // OVERGROW
        {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SWIFT SWIM
        {0x02}, {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}
    }, { // SAND STREAM
        {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SAND VEIL
        {0x02}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // KEEN EYE
        {0x02}, {0x0B}, {0x02}, {0x29}, {0x0B}, {0xFF}
    }, { // INNERFOCUS
        {0x1A}, {0x0B}, {0x02}, {0x1A}, {0xFF}, {0xFF}
    }, { // STATIC
        {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // TYPE
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // TOUGH
        {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // TOUGHNESS
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SHED SKIN
        {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}
    }, { // HUGE POWER
        {0x02}, {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}
    }, { // VOLT ABSORB
        {0x1A}, {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF}
    }, { // WATER ABSORB
        {0x02}, {0x0B}, {0x11}, {0x1A}, {0x02}, {0x1A}
    }, { // ELECTRIC
        {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}
    }, { // FORECAST
        {0x1A}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // SERENE GRACE
        {0x0B}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}
    }, { // POISON
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // POISON POINT
        {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // DRAGON
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // TRACE
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // OBLIVIOUS
        {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}
    }, { // TRUANT
        {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // RUN AWAY
        {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // STICKY HOLD
        {0x0B}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}
    }, { // CLOUD NINE
        {0x1A}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // NORMAL
        {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // STEEL
        {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // ILLUMINATE
        {0x0B}, {0x0B}, {0x29}, {0x29}, {0xFF}, {0xFF}
    }, { // EARLY BIRD
        {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // HUSTLE
        {0x11}, {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}
    }, { // SHINE
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // FLYING
        {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // DROUGHT
        {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // LIGHTNINGROD
        {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // COMPOUNDEYES
        {0x02}, {0x0B}, {0x0B}, {0x02}, {0x29}, {0xFF}
    }, { // MARVEL SCALE
        {0x1A}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WONDER GUARD
        {0x29}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}
    }, { // INSOMNIA
        {0x11}, {0x1A}, {0x11}, {0x02}, {0xFF}, {0xFF}
    }, { // LEVITATE
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // PLUS
        {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // PRESSURE
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // LIQUID OOZE
        {0x1A}, {0x02}, {0x0B}, {0x1A}, {0x0B}, {0xFF}
    }, { // COLOR CHANGE
        {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // SOUNDPROOF
        {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // EFFECT SPORE
        {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // PKRS
        {0x1A}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}
    }, { // FIRE
        {0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // FLAME BODY
        {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // MINUS
        {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // OWN TEMPO
        {0x0B}, {0x1A}, {0x02}, {0x0B}, {0xFF}, {0xFF}
    }, { // MAGMA ARMOR
        {0x02}, {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}
    }, { // WATER
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WATER VEIL
        {0x02}, {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // BUG
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SWARM
        {0x0B}, {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF}
    }, { // CUTE CHARM
        {0x02}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // IMMUNITY
        {0x11}, {0x29}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // BLAZE
        {0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // PICKUP
        {0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // PATTERN
        {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // FLASH FIRE
        {0x0B}, {0x29}, {0x0B}, {0x0B}, {0xFF}, {0xFF}
    }, { // VITAL SPIRIT
        {0x29}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}
    }, { // CHLOROPHYLL
        {0x1A}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // PURE POWER
        {0x0B}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // SHIELD DUST
        {0x29}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}
    }
};
#endif // ENGLISH/GERMAN

#endif // GUARD_DATA_BARD_MUSIC_STATUS_H
